Rather than a mouse, Jupiter Hell uses only a controller or keyboard (regardless, there’s no sign of a console version yet) with each action taking one turn, whether that’s moving, shooting, swapping guns, reloading or looting. It gives battles a solid tactical component, as each turn you take has ramifications for what you’ll be able to do in the next one. Even though you’ll typically be fighting single enemies or small groups in the early levels, those skirmishes rapidly morph into exercises in knife edge, multi-directional crowd control as you go deeper. You also have to adapt to the weapons you’re using. The shotgun needs to be reloaded after every single shot, while the. 44 revolver and hunting rifle take a turn to load each of their bullets. They’re powerful options but need to be used at the right time and in the right way to make them effective. You’ll also pick up weapon mods, which improve damage and accuracy or add a status effect to each shot. They’re useful up to a point but given the steady broadening of weapons options as you progress, you’ll often find it hard to locate ammunition for the starting pistol or auto rifle when you get further into a run, forcing you to toss even quite powerful guns in favour of something that will be easier to fuel with ammo.Įvery downed enemy sheds a little fountain of equipment and you’ll also find chests that drop medkits, armour, weapons or ammo. Standing on a piece of equipment and holding shift lets you compare it with what you’re holding so you can decide what to grab and what to abandon. With limited inventory space, you’ll continually be making value judgements about what’s worth putting in your backpack or taking up one of your limited weapon slots. With its dark isometric environments, grinding heavy metal soundtrack and protagonists that swear about running out of ammo or inventory space almost as much as you will, Jupiter Hell manages to retain Doom’s atmosphere of early 90s ultra violence despite being turn-based. Jupiter Hell – things can still get pretty gory (pic: ChaosForge) It also presents everything in an amber CRT view, complete with subtle mock screen curvature to complete the effect. Jupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002.The one element that’s nothing like Doom is the need to keep your protagonist in cover. Every playthrough you’ll find new ways to experience familiar settings. # Randomized levels set all over Jupiter’s orbitīlast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Beat the game to unlock more difficult challenges rather than grinding to make the game easier. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG.Ĭustomize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. # Tactical, turn-based combat with real-time responsivenessīenefit from classic roguelike turns with modern shooter sensibilities. All to the shine of CRT monitors and the tune of heavy metal! Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe.
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